Black Myth: Wukong - A New Dawn for Chinese AAA Games

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The AAA game "Black Myth: Wukong" has been globally released. As of the evening of August 20th, it had sold over 3 million copies on Steam. Including sales on WeGame, Epic, and PlayStation platforms, the total sales have exceeded 4.5 million copies, with total revenue surpassing 1.5 billion yuan.

"Are you worried that the game might not meet everyone's expectations?" On the day before the global release of "Black Myth: Wukong," Game Science founder, CEO, and producer of the game, Feng Ji, pondered for a few seconds before responding, "I worry about it every day. It's been troubling me for four years."

Now, the enthusiastic market response might make Feng Ji's worries seem a bit excessive.

Starting from 10 AM on August 20th, the numbers on the Steam platform have been continuously rising. Within an hour, the call to gather had already been sounded for millions of players. On the WeGame platform, "Black Myth: Wukong" quickly topped the new releases and best-sellers lists, with over 500,000 followers. Related content quickly trended on platforms like TikTok, Weibo, and Bilibili, and flooded social media feeds.

"'Black Myth: Wukong' brings hope to Chinese-made games," said an internet analyst in an interview with a reporter. "Over the past 20 years, we have repeatedly hoped for a breakthrough in game production, only to be disappointed time and again. This has made many investors and game development teams hesitant to venture into AAA game production, even the giants are cautious."

The success of "Black Myth: Wukong" has also impacted the capital market.

Many industry insiders believe that this will inspire more professionals to enter the industry. More developers will root their projects in traditional Chinese culture, drawing from sources such as the Four Great Classical Novels, Jin Yong's martial arts novels, and "The Investiture of the Gods." They will use these cultural IPs and adopt world-class production standards to craft their games. In the future, we may see a surge of AAA games based on Chinese culture.

However, amidst the widespread acclaim, there are also some discouraging reviews. Several players have described "Black Myth: Wukong" as having a "high difficulty level" and a "hellish difficulty" for beginners.

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